Bloodmoon Massacre
Bloodmoon Massacre (often searched as Blood Moon Massacre) is the wave-based raid. Waves get harder as you go and boss waves recur on a fixed interval. Every reward is a Bloodmoon item. The numbers below come from the official game data.
How we know this is Bloodmoon Massacre
The game data stores raids as RaidType 3 (raids_level_3), not by name. It is the wave-based raid (enemies per wave, first boss wave, wave enemy list) and every item in its reward tables is a Bloodmoon item; its High Roller table matches the "BloodmoonHighRoller" achievement.
How the waves work
- Enemies per wave
- 3
- First boss wave
- 10
- Boss wave interval
- 5
- Enemy stat multiplier
- 1.75
- Enemy health multiplier
- 0.01
- Default bag size
- 4
- Vault item limit
- 15
- Enemy power per battle
- +1%
The data sets the first boss wave and a boss wave interval; reading them together, boss waves fall at wave 10 and then every 5 waves after. The multipliers are listed as stored; the data does not say how they are applied.
Enemies by wave
| Enemy | From wave | To wave |
|---|---|---|
| 1 | 3 | |
| 1 | 3 | |
| 1 | 3 | |
| 1 | 3 | |
| 1 | 3 | |
| 1 | 3 | |
| 4 | 6 | |
| 4 | 6 | |
| 4 | 6 | |
| 4 | 6 | |
| 4 | 6 | |
| 4 | 6 | |
| 7 | no limit | |
| 7 | no limit | |
| 7 | no limit | |
| 14 | no limit | |
| 14 | no limit | |
| 14 | no limit |
Boss waves draw from:
Griffin,
Devil,
Hades,
Zeus,
Medusa,
Chimera.
Stats that differ from the regular boss in this raid's data: Chimera.
| Enemy | Health | Attack interval | Targets | Attacks with | Weak to | Health lvl | Str lvl | Def lvl | Archery lvl | Magic lvl | Melee def | Archery def | Magic def |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 425 | 3s | – | – | Magic | 175 | 130 | 205 | 0 | 0 | 175 | 155 | 145 |
Bloodmoon Massacre rewards and drop rates
The raid's reward table (7 rows). Drop share is each row's weight over the table total. Value per roll is share x average amount x unit value; the data does not say how many rolls a run gives. "Base value" means the item had no cached market price, so the game's base value is used.
| Item | Amount | Drop share | Unit value | Value source | Value per roll |
|---|---|---|---|---|---|
| 15–25 | 99.4% | 2,390 | market avg | 47,501 | |
| 1 | 0.20% | 50,000 | base value | 100 | |
| 1 | 0.20% | 10,000 | base value | 20 | |
| 1 | 0.10% | 18,479,852 | market avg | 18,480 | |
| 1 | 0.075% | 59,311,109 | market avg | 44,483 | |
| 1 | 0.03% | 200,000 | base value | 60 | |
| 1 | 0.02% | 10,000 | base value | 2 | |
| Expected value per roll | 110,646 | ||||
High Roller rewards
A second table named HighRollerRewards in the data. The game has a matching "Bloodmoon High Roller" achievement; the data does not say when this table is used.
| Item | Amount | Drop share | Unit value | Value source | Value per roll |
|---|---|---|---|---|---|
| 45–75 | 96.9% | 2,390 | market avg | 138,919 | |
| 1 | 1.00% | 50,000 | base value | 500 | |
| 1 | 1.00% | 10,000 | base value | 100 | |
| 1 | 0.50% | 18,479,852 | market avg | 92,399 | |
| 1 | 0.37% | 59,311,109 | market avg | 222,417 | |
| 1 | 0.15% | 200,000 | base value | 300 | |
| 1 | 0.10% | 10,000 | base value | 10 | |
| Expected value per roll | 454,645 | ||||
Plundering raid loot
The data names this 23-row table PlunderingRaidLoot. Each row unlocks at a level, and some leave the table at a higher level ("Leaves at"). The data does not name the skill those levels refer to, or when the table is rolled.
| Item | Amount | Drop share | Level | Leaves at | Unit value | Value source | Value per roll |
|---|---|---|---|---|---|---|---|
| 1 | 8.70% | 10 | – | 40 | market avg | 3 | |
| 1 | 4.35% | 30 | – | 125 | market avg | 5 | |
| 1 | 4.35% | 30 | – | 110 | market avg | 5 | |
| 21–50 | 8.70% | 40 | – | 17 | market avg | 52 | |
| 1 | 4.35% | 40 | – | 43 | market avg | 2 | |
| 1 | 4.35% | 40 | – | 38 | market avg | 2 | |
| 15–45 | 6.09% | 40 | – | 33 | market avg | 60 | |
| 1 | 4.35% | 50 | – | 280 | market avg | 12 | |
| 1 | 4.35% | 50 | – | 207 | market avg | 9 | |
| 1 | 4.35% | 50 | – | 723 | market avg | 31 | |
| 15–40 | 4.35% | 55 | – | 49 | market avg | 59 | |
| 1 | 4.35% | 60 | – | 72 | market avg | 3 | |
| 1 | 4.35% | 60 | – | 80 | market avg | 3 | |
| 15–30 | 3.48% | 70 | – | 99 | market avg | 77 | |
| 1 | 3.48% | 70 | – | 388 | market avg | 13 | |
| 1 | 3.48% | 70 | – | 380 | market avg | 13 | |
| 1 | 4.35% | 80 | – | 198 | market avg | 9 | |
| 1 | 4.35% | 80 | – | 187 | market avg | 8 | |
| 10–25 | 2.61% | 80 | – | 306 | market avg | 140 | |
| 1 | 2.61% | 90 | – | 681 | market avg | 18 | |
| 1 | 2.61% | 90 | – | 572 | market avg | 15 | |
| 1 | 4.35% | 95 | – | 1,682 | market avg | 73 | |
| 10–20 | 1.74% | 100 | – | 1,126 | market avg | 294 | |
| Expected value per roll | 908 | ||||||
Bloodmoon Massacre achievements
The data has achievement keys and thresholds but no English text. Names here are the keys in plain words. Timed thresholds are stored in milliseconds.
| Achievement (data key) | Threshold | Ironman threshold |
|---|---|---|
| Bloodmoon Wave Rider | 20 | – |
| Bloodmoon Endless Slaughter | 50 | – |
| Bloodmoon Crimson Legend | 70 | – |
| Bloodmoon Endless Slaughter Ironman modes | 40 | – |
| Bloodmoon Crimson Legend Ironman modes | 60 | – |
| Bloodmoon High Roller | – | – |
Frequently asked questions
How many players can do Bloodmoon Massacre?
Up to 6 players per group (GroupSizeMax in the official game data). The official wiki describes every raid as playable in a party of 1 to 6, so it can be started solo.
How long does Bloodmoon Massacre take?
The first preparation phase is 0:00, and a battle phase lasts 10:00. Enemy power rises 1% per battle.
What are the rarest Bloodmoon Massacre rewards?
Bloodmoon Helmet Upgrade 0.02% of the reward table (1 in 5,000); Pet Bloodmoon 0.03% of the reward table (1 in 3,333); Belt Of The Moon 0.075% of the reward table (1 in 1,333). Shares come from the official loot weights; the data does not say how many reward rolls a run gives.
How do you get the Bloodmoon Helmet in Idle Clans?
It is a Bloodmoon Massacre reward: 0.20% of the main reward table (1 in 500) and 1.00% of the High Roller table (1 in 100).
How do Bloodmoon Massacre waves work?
Each wave has 3 enemies; the first boss wave is wave 10 with a boss wave interval of 5. Enemies are drawn from a pool that changes with the wave number (table above). The official wiki describes it as running until the party falls.
Can you AFK Bloodmoon Massacre?
AFK raids run for up to 3 days (MaxAfkRaidDays). The official wiki's Auto raid token page says an AFK run takes your best manual solo time x 5, which matches AfkRaidTimeModifier = 5.
Source: the official Idle Clans game data (build 1.6600) Updated ; item values from the cached player market (daily average, saved 2026-10-06), else the game's base value. Names and rules not in the data come from the official wiki: Raids, Reckoning of the Gods, Auto raid token. This is an unofficial fan site.
Other raids: Reckoning of the Gods · Guardians of the Citadel · all raids · clan bosses