Werewolf in Idle Clans
Werewolf is an Uncharted Grounds monster with 70 health that attacks every 3 seconds. Its loot table has 13 rows, with gold (12–40) making up 35% of it. At current prices one loot roll averages 654 gold, number 24 of 52 regular monsters; 89% of that is from drops under 1% of the table, so a typical roll is closer to 74.
What drop share means
Drop share is the row's weight divided by the total weight of Werewolf's loot table in the official game data. The data does not say how many loot rolls one kill gives, so treat it as the share of the table, not an exact chance per kill. Expected gold per row is share x average amount x unit price; the unit price is the market's daily average where the item trades, otherwise its base value (marked in the Price from column).
Werewolf drops
| Item | Amount | Drop share | Unit price | Price from | Gold/roll |
|---|---|---|---|---|---|
| 1 | 59% | 99 | market | 58 | |
| 12–40 | 35% | 1 | gold | 9.2 | |
| 1–4 | 1.6% | 62 | market | 2.5 | |
| 1–4 | 1.5% | 101 | market | 3.9 | |
| 1–4 | 1% | 333 | market | 8.3 | |
| 1 | 0.41% | 6,352 | market | 26 | |
| 1 | 0.41% | 6,351 | market | 26 | |
| 1 | 0.35% | 10,000 | base value | 35 | |
| 1–4 | 0.26% | 7,452 | market | 48 | |
| 1 | 0.23% | 14,800 | market | 35 | |
| 1–4 | 0.14% | 47,046 | market | 166 | |
| 1 | 0.12% | 2,000 | base value | 2.3 | |
| 1 | 0.033% | 712,913 | market | 234 | |
| Total per roll | 100% | 654 |
Werewolf combat stats
| Health | 70 |
| Attack interval | 3s |
| Health level | 75 |
| Strength level | 76 |
| Defence level | 70 |
| Bonus | Accuracy | Strength | Defence |
|---|---|---|---|
| Melee | 83 | 78 | 81 |
| Archery | 0 | 0 | 75 |
| Magic | 0 | 0 | 74 |
Werewolf is weak to Pound: per the game data, attacks of that type deal +20% damage and face -20% defence. Enemies respawn 2.55 seconds after a kill. Your max hit and hit chance depend on your gear; enter them in the combat calculator for a time to kill, and see best weapon by style for which melee weapons deal Pound damage.
Werewolf Exterminating assignments
| Expert | Difficulty | Kills | Expert needs health | Level req. | Points |
|---|---|---|---|---|---|
| Thorne | Medium | 125–250 | 60 | — | 20 |
From the game data's Exterminating expert list: the kill range of one assignment, the health level the expert asks for, the assignment's own level requirement where it has one, and the points one completed assignment pays.
Other Uncharted Grounds monsters
All zones: Idle Clans monsters · ranked by loot value: best monster for gold · bosses.
Frequently asked questions
What does Werewolf drop in Idle Clans?
Werewolf has 13 items on its loot table. The largest shares are Raw Giant Meat x1 (59%), Gold x12-40 (35%), Strawberry Seed x1-4 (1.6%). The most valuable possible drop is Outstanding Gemstone (712,913 gold each, 0.033% of the table).
What is Werewolf weak to?
Werewolf is weak to Pound. Against a weakness the game data applies +20% damage and -20% enemy defence. Werewolf itself attacks with Melee.
How much health does Werewolf have?
Werewolf has 70 health and attacks every 3 seconds.
Is Werewolf good for gold in Idle Clans?
At current market prices one loot roll from Werewolf is worth about 654 gold on average, number 24 of 52 regular monsters. 89% of that comes from drops under 1% of the table, so most rolls are worth less: the common drops alone average 74 gold. The data has no kill times, so this is value per roll, not per hour.
Sources: official Idle Clans game data (build 1.6600, saved ) and the cached player-market prices Updated . The data has no kill times or XP per kill for Werewolf, so this page gives value per loot roll, not per hour.