Idle Clans Raids
Idle Clans has 3 raids. Each takes a group of up to 6 players. This page compares them using the official game data: phase timers, entry requirements, enemy scaling and the reward tables with their drop shares.
What the data covers, and what it does not
The game data has timers, group size, enemy stats and weighted reward tables. It does not have strategy, team setups, gear advice or how many reward rolls a run gives, so none of that is here. Drop share is a row's weight divided by its table's total. The data stores raids by number only; how each number is matched to its in-game name is explained on each raid's page.
Reckoning of the Gods
- Up to 6 players
- Entry: 25 Valley of Gods boss kills
- Preparation 2:00, battle 10:00
- 27 items in the reward table
Guardians of the Citadel
- Up to 6 players
- Preparation 2:00, battle 10:00
- Defend a fortress with 5,000 health
- 28 items in the reward table
Bloodmoon Massacre
- Up to 6 players
- Battle 10:00
- Wave-based: 18 enemy types across the waves
- 7 items in the reward table plus a 7-item High Roller table
Raid comparison
| Raid | Max group | Entry kills | First prep | Later prep | Battle | Base enemies | Power per battle | Reward rows | Rarest reward |
|---|---|---|---|---|---|---|---|---|---|
| Reckoning of the Gods | 6 | 25 | 2:00 | 0:45 | 10:00 | 2 | 10% | 27 | Eagleclaw Battle Axe (0.05%) |
| Guardians of the Citadel | 6 | – | 2:00 | 0:45 | 10:00 | 2 | 10% | 28 | Guardian's Lamp (0.10%) |
| Bloodmoon Massacre | 6 | – | – | – | 10:00 | 2 | 1% | 7 | Bloodmoon Helmet Upgrade (0.02%) |
"Entry kills" is RequiredBossKillsForEntry; only one raid has it. "Power per battle" is EnemyPowerScalingPercentagePerBattle. A dash means the raid has no such value in the data.
AFK raids and shared raid rules
- Longest AFK raid (MaxAfkRaidDays)
- 3 days
- AFK raid time modifier (AfkRaidTimeModifier)
- x 5
- Health recovered to after a battle (RaidHealthPercentageToRecoverToAfterBattle)
- 25%
- Clan credits per Reckoning of the Gods run
- 3
The official wiki's Auto raid token page describes AFK raids: you pick one raid to run AFK, even offline, for up to 3 days, and a run takes your best manual solo time x 5. Both numbers match the game data above.
Frequently asked questions
How many raids are in Idle Clans?
3: Reckoning of the Gods, Guardians of the Citadel, Bloodmoon Massacre.
How do AFK raids work in Idle Clans?
An AFK raid can run for up to 3 days, even offline. The official wiki's Auto raid token page says an AFK run takes your best manual solo time x 5 (AfkRaidTimeModifier = 5).
Does health recover between raid battles?
The shared setting RaidHealthPercentageToRecoverToAfterBattle is 25%. The data does not explain the rule beyond the name.
Which raid needs boss kills to enter?
Reckoning of the Gods: 25 Valley of Gods boss kills.
Source: the official Idle Clans game data (build 1.6600) Updated ; item values from the cached player market (daily average, saved 2026-10-06), else the game's base value. Names and rules not in the data come from the official wiki: Raids, Auto raid token. This is an unofficial fan site.
Related: clan bosses · Exterminating guide · combat calculator