How Long It Takes to Max a Skill in Idle Clans
Idle Clans publishes two progression constants and no experience curve: a skill caps at 500,000,000 experience, and the level cap is 120. Divide the first by the best rate each skill publishes and you get the floor below — the least time the game's own numbers allow.
Hours to the XP cap, at each skill's best rate
| Skill | Best task | Needs | XP/hr | Hours to cap | Days at 24h/day |
|---|---|---|---|---|---|
| ⚒️ Smithing | Otherworldly Platebody | Lv 110 | 2,400,000 | 208 | 9 |
| 🧵 Crafting | Otherworldly Leather Trousers | Lv 110 | 600,000 | 833 | 35 |
| 🍳 Cooking | Power Pizza | Lv 95 | 270,000 | 1,852 | 77 |
| ⚗️ Brewing | Potion Of Ascension | Lv 115 | 127,424 | 3,924 | 163 |
| 💰 Plundering | Archaeological Society | Lv 110 | 60,000 | 8,333 | 347 |
| 🪚 Carpentry | Ignis Heartwood | Lv 105 | 54,857 | 9,115 | 380 |
| 🏃 Agility | Rock Climbing | Lv 90 | 38,400 | 13,021 | 543 |
| 🍄 Foraging | Smoldering Mushroom | Lv 105 | 34,560 | 14,468 | 603 |
| 🌾 Farming | Sunfire Berry | Lv 105 | 32,571 | 15,351 | 640 |
| ✨ Invocation | First Ascension | Lv 110 | 28,574 | 17,499 | 729 |
| 🎣 Fishing | Bloodmoon Eel | Lv 100 | 24,400 | 20,492 | 854 |
| 🪓 Woodcutting | Ignis | Lv 105 | 22,440 | 22,282 | 928 |
| ⛏️ Mining | Obsidian Ore | Lv 95 | 19,938 | 25,077 | 1,045 |
Every figure is a floor, not a schedule. The rate in column four belongs to a task gated behind the level in column three, so nobody spends the whole climb earning it — the real number is larger, by an amount the game does not publish enough to calculate. Rates assume no boosts and unbroken uptime. Skills with no rankable task, and the combat skills, are absent because the task table does not cover them.
The spread is the story
Smithing caps in 208 hours at 2,400,000 XP/hr. Mining needs 25,077 hours at 19,938 XP/hr — 120x longer for the same 500,000,000 XP. The difference is XP per action, not action speed: Otherworldly Platebody pays 6,000 XP every 9.0s, while Obsidian Ore pays 252 XP every 45.5s.
Which also means the gathering skills are where the account time really goes. If you intend to cap one, start it early and keep it running underneath whatever else you are doing, because it is not something you can catch up on later.
What players have actually capped
Of the 500 leaderboard players this site tracks, 289 have at least one skill sitting exactly on the 500,000,000 XP cap, across 20 different skills. The most frequently capped:
| Skill | Tracked players at the cap |
|---|---|
| Plundering | 137 |
| Archery | 133 |
| Enchanting | 99 |
| Defence | 78 |
| Strength | 73 |
| Attack | 71 |
This is the top of the public leaderboards, not a sample of the playerbase, so read it as "what maxed accounts look like" rather than "what share of players max a skill". Every tracked account is on the player pages, with exact XP per skill and its share of the cap.
7 of the capped skills have no row in the hours table at all (Archery, Attack, Defence, Enchanting, Health, Magic, Strength). The task cache covers the skills you train by queueing a published task; these are trained another way, so the game exposes no action time for them and no rate can be computed here.
Total level, and why no page here estimates a level from XP
The maximum total level is 2,520 — 120 in each of the game's skills — and the top of the total-level leaderboard reads exactly that, which is the arithmetic check that the list is complete.
Per-skill levels are a different matter. The public API returns a level of 0 on the per-skill leaderboards and omits levels from player profiles entirely, and it does not publish the experience curve. So this site shows exact XP and its share of the cap, and prints a level only where the API printed one or where a skill is sitting on the cap (which is the level cap by definition). A curve fitted to a few observed points would look precise and be invented.
Frequently asked questions
How long does it take to max a skill in Idle Clans?
A skill caps at 500,000,000 experience (level 120). At the best rate the game publishes, that is 208 hours of Smithing (Otherworldly Platebody) at the quick end and 25,077 hours of Mining at the slow end. Both are floors: the top task is gated behind the level it needs, so nobody spends the whole climb at that rate.
What is the max level in Idle Clans?
120 per skill, and 2,520 total across the 21 skills. Both come from the game's own published settings, and the total-level leaderboard's top rows read 2,520, which is the check.
Do players actually reach the cap?
289 of the 500 leaderboard players tracked here have at least one skill sitting on the 500,000,000 XP cap, across 20 different skills. The most commonly capped is Plundering with 137. That is the top of the boards, not a share of the playerbase.
Why are there no level-by-level XP estimates here?
The public API does not publish the experience curve. It publishes the XP cap and the level cap, so this page divides the cap by a measured rate and stops. Anything finer would be a guess with a table around it.
Related: every skill ranked by XP/hr, the skill calculators behind these rates, and the tracked player profiles the cap figures come from.