Raids Guide
Idle Clans has three raids, each for up to six players: Reckoning of the Gods, Guardians of the Citadel and Bloodmoon Massacre. This guide covers what each one asks of your party and how to prepare. Timers, waves and rewards are from the official game data; recommended levels and descriptions from the official wiki's Raids page.
Reckoning of the Gods is a race against the clock with a skilling phase before the fights. Guardians of the Citadel is a defence where you build, craft ammunition and brew. Bloodmoon Massacre is a wave survival raid where you bring your own gear. All three are built for players in their 90s.
At a glance
| Raid | Group | Entry | Phases | Wiki recommends |
|---|---|---|---|---|
| Reckoning of the Gods | 1-6 | 25 Valley of Gods kills | 2:00 prep, 10:00 battle | Combat 90+, Agility 90+, and 90+ in Fishing, Cooking or Plundering |
| Guardians of the Citadel | up to 6 | None in the data | 2:00 prep, 10:00 battle | 75+ in some of the related skills, 90+ recommended |
| Bloodmoon Massacre | up to 6 | None in the data | 10:00 wave battle | Combat 100+, Agility 90+, Fishing and/or Cooking 90+ |
Later preparation phases in the first two raids are 0:45 in the game data. The entry rule for Reckoning is 25 Valley of Gods kills in total, not 25 per boss, per the wiki.
Reckoning of the Gods
The wiki describes Reckoning as a race against time. Your party gathers, crafts and upgrades its gear during the preparation phase, then fights. The first preparation is two minutes and later ones are 45 seconds, so the party that splits the gathering and crafting work cleanly gets more done per phase. That is where the Fishing, Cooking or Plundering recommendation comes in: somebody has to supply the food and materials while the fighters gear up.
The game data adds two enemies per battle and raises enemy power by 10% each battle, so every round is harder than the last. The monsters, says the wiki, have lucrative drops that you use to upgrade your gear inside the raid.
The reward table is the reason most players run it. In the game data it holds 27 rows, including all six Valley of Gods boss keys at 5% each and the god weapons. Gold (10,000 to 20,000) is the most common row. If your clan is grinding toward the clan boss kill requirements, every key a Reckoning run hands out is another boss kill. The wiki also notes that the special Reckoning weapons carry an extra 1.3x max hit multiplier under their stated conditions. A successful run also pays your clan 3 credits per member (4 with Premium).
Guardians of the Citadel
Here hostiles march on the Citadel and your party defends it. The wiki says you build defences, craft ammunition and brew potions. The game data gives the fortress 5,000 health and separate melee, archery and magic defence pools of 2,500 each, plus boost values for arrows, Carpentry and potions. The data does not explain how the game combines those numbers, so treat them as a hint at which skills matter rather than a formula: Carpentry, Brewing and the ammunition skills all feed the defence.
That makes Guardians the raid where your skilling levels count for the most, and the wiki's recommendation is framed around "related skills" rather than combat. The rewards include the Guardians skilling tools and Citadel woodworking tips, and in the game data the Sorcerer's staff, Dragon slayer's crossbow and Astaroth's scimitar drop from the Zombie and Giant in this raid. It pays the same 3 clan credits per success as Reckoning.
Bloodmoon Massacre
Bloodmoon is a wave raid where each round is harder. You bring your own equipment. The game data has three enemies per wave and recycles the regular zones: waves 1 to 3 draw from the Wilderness monsters, 4 to 6 from the Haunted Graveyard, and from wave 7 the Uncharted Grounds monsters join, with the Dark wizard, Cerberus and Black dragon added from wave 14. The first boss wave is wave 10, and boss waves then repeat every 5 waves, drawn from the six key bosses. The raid's Chimera has its own stats, with 425 health in this raid's data.
The wiki is blunt about the reward: the further you get, the better your chances of a big one. Every reward in the table is a Bloodmoon item, and there is a separate 7-item High Roller table tied to the BloodmoonHighRoller achievement. Since you arrive with your own equipment, come with the best food you have. Cooked Bloodmoon Eel, at Cooking 95, heals 24 and is the top food in the game data.
Preparing a party
- Agree roles before you start. Reckoning and Guardians both reward splitting skilling and fighting.
- Bring the weakness weapons. Bloodmoon's boss waves are the Valley bosses, each weak to a different type; the bosses page lists them.
- Agility matters. Dodge is +0.18% per Agility level, and every raid recommendation includes Agility 90+.
- Food for ten minutes of fighting, not five.
For gear to bring, see the best in slot by stage guide.
Frequently asked questions
How many players can join a raid?
Up to 6. The raid data lists a maximum group of 6 for all 3 raids.
What levels are recommended for Bloodmoon Massacre?
The wiki recommends combat 100+, Agility 90+ and Fishing and/or Cooking 90+.
How long does a raid last?
Reckoning of the Gods and Guardians of the Citadel have a 2:00 preparation phase and a 10:00 battle; Bloodmoon Massacre is a 10:00 wave battle.
Sources
Numbers marked as game data come from the official game-data snapshot this site saves (build 1.6600). Rules the game data does not carry are taken from the official wiki pages below and were read on 15 Oct 2026. If a patch changes them, the wiki is the place to check first.
More guides: late game progression · raid reward tables · clan bosses.