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Weapon tiers unlock at the same levels in all three styles: 1, 10, 25, 40, 55, 70, 80 and 100. Upgrade your weapon at each of those, then spend what is left on the armour slot that gains the most.

How "best" is decided here

Idle Clans does not publish a single damage number for an item. A weapon has an accuracy bonus, a strength bonus and an attack speed, and the game turns those into hit chance and max hit with your levels. This guide ranks by strength first and accuracy second, the same rule the gear pages use. That favours bigger hits. Against a monster with high defence, the more accurate weapon can come out ahead, so if two weapons are close, put both into the combat calculator against the monster you actually fight.

Attack speed matters as much as either bonus. In the game data, the melee tier weapons below swing every 3.6 seconds, staffs every 4.75 seconds and crossbows every 3.5 seconds. A faster weapon with a slightly lower max hit can deal more damage per hour.

Melee (Attack level)

LevelBest by strengthAccuracyStrength
1Normal spear1218
10Refined battleaxe2537
25Great heavy hammer4752
40Elite battleaxe4672
55Superior heavy hammer9589
70Outstanding heavy hammer115110
75Scorched halberd (Phoenix)106131
80Godlike heavy hammer135132
100Otherworldly battleaxe118148

The interesting row is 75. The wiki puts four special weapons there: the Scorched halberd, Abyssal maul, Astaroth's scimitar and Fury's glaive. The halberd has almost the strength of the Godlike hammer five levels early, the Abyssal maul (128 / 124) is the balanced pick, and Fury's glaive has 146 accuracy, more than anything in the table above, with 116 strength and a slower 3.8 second swing. In the game data they drop from Phoenix, Kraken and Fury respectively. Astaroth's scimitar is weaker (74 / 71) but swings every 2.75 seconds, and it comes from Guardians of the Citadel. Weapon type matters too: melee weapons split into damage types, and a monster weak to crush or stab takes extra damage from the right one. The weapon types page lists which is which.

Archery (Archery level)

Crossbows carry far more accuracy than strength. In the game data the Normal crossbow has 8 accuracy and 3 strength, the Elite crossbow 75 and 15, the Godlike crossbow 125 and 32, and the Otherworldly DS crossbow 145 and 44. The wiki lists bows on the same tier levels, with the Dragon slayer's crossbow at 75 (118 / 30, from Guardians of the Citadel) and the Otherworldly DS crossbow at 110, ten levels later than the other Otherworldly weapons. The Thunderbolt bow at 80 trades strength for speed: 91 accuracy, no strength bonus, and a 2.5 second interval. The archery gear page compares bow against crossbow tier by tier. Ammunition is its own slot for archers, so check it every time you upgrade.

Magic (Magic level)

LevelWeaponAccuracyStrength
1Normal staff1218
25Great staff4258
40Elite staff6376
55Superior staff8597
65Wand of lifesteal7085
70Outstanding staff101115
80Godlike staff132152
100Otherworldly staff149179

The Wand of lifesteal is weaker than the Outstanding staff on paper but faster (4.4 seconds against 4.75) and comes from Hades, Zeus and the Witch in both raids. At 80, the Godlike staff beats the two specials that unlock alongside it, the Sorcerer's staff (125 / 144) and the Divine staff (115 / 132). Magic is also the style that needs Enchanting thought soonest: the enchanting guide covers the scrolls.

Armour by stage

Melee armour comes in named families. In order of official base value they run Bronze, Iron, Steel, Platinum, Meteorite, Titanium, Astronomical and Otherworldly, with Warrior's and Citadel pieces in between. A full six-piece set goes from 27 melee defence for Bronze to 250 for Titanium, 335 for Astronomical and 409 for Otherworldly. Several of the early metal pieces also show up in the Smithing quest list, which is worth a look before you buy them off the market.

Magic armour runs Magical, Enchanted, Cursed, Wizard's, Necromancer's and Astronomical. Archery armour runs Leather, then the Orange, Green, Red and Black families, then Archer's, Centaur's and Basilisk pieces.

You never need a complete set. Each slot is a separate decision. The upgrade path on each gear page keeps only items that no cheaper item matches on all three bonuses, so you can skip the dead steps.

The endgame loadout

At the very top, the melee best in slot from the game data uses Otherworldly helmet, body, legs, gloves and boots, Grimwark's shield, Sobek's blessing as ammunition, a tier 4 mastery cape, diamond jewellery and Silhenik's lunar belt, for +198 accuracy, +218 strength and +404 defence across 13 slots. Very few of those pieces have market offers, so expect to earn them. For what tracked top players actually wear, see the best in slot gear pages.

Frequently asked questions

What is the best melee weapon in Idle Clans?

By melee strength, the Otherworldly battleaxe (148 strength, 118 accuracy) at level 100 Attack. Fury's glaive has more accuracy (146) at level 75.

What is the best magic weapon?

The Otherworldly staff at level 100 Magic, with 149 accuracy and 179 strength in the game data. The Sorcerer's staff (125 / 144) unlocks at 80.

Do I need a full armour set?

No. Sets are listed in tiers for convenience, but each slot is its own upgrade; the melee gear page compares 13 slots one at a time.

Sources

Numbers marked as game data come from the official game-data snapshot this site saves (build 1.6600). Rules the game data does not carry are taken from the official wiki pages below and were read on 15 Oct 2026. If a patch changes them, the wiki is the place to check first.

More guides: combat setup · best weapon comparison · late game progression.