The game data has 45 smithing quests
(16 easy, 14 medium, 10 hard, 5 extreme).
Each one counts completions of one smithing task.
Below: level range, completions asked for, weight within the skill, XP, pet chance and the full reward
table of every quest.
How to read these tables
"Count" is the number of completions the quest asks for.
"Weight share" is the quest's weight divided by the total weight of all smithing quests; the
data does not say how many quests are offered at once. Levels run from the minimum level required to the
highest level the quest is still offered at ("90+" means no upper limit below the level cap). Reward drop shares are derived
from the official weights; the data does not say how many times a table is rolled.
Quests
45
Easy 16, Medium 14, Hard 10, Extreme 5
First available
Bronze Bar
level 1–30, 7,500–11,250 XP
Biggest XP reward
Titanium Shield
level 85+, 25,312–37,967 XP
All 45 smithing quests
Quest
Difficulty
Level
Count
Weight share
XP
Pet
Notes
Bronze Bar
Easy
1–30
20–30
2.2%
7,500–11,250
0.1%
Bronze Helmet
Easy
1–30
10–15
2.2%
7,500–11,250
0.1%
Bronze Platebody
Easy
1–30
10–15
2.2%
7,500–11,250
0.1%
Bronze Platelegs
Easy
1–30
10–15
2.2%
7,500–11,250
0.1%
Bronze Shield
Easy
1–30
10–15
2.2%
7,500–11,250
0.1%
Iron Bar
Easy
1–40
20–30
2.2%
7,500–11,250
0.1%
Iron Helmet
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Iron Platebody
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Iron Platelegs
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Iron Shield
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Silver Amulet
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Silver Bar
Easy
1–40
20–30
2.2%
7,500–11,250
0.1%
Silver Bracelet
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Silver Earrings
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Silver Ring
Easy
1–40
10–15
2.2%
7,500–11,250
0.1%
Steel Bar
Easy
1–40
20–30
2.2%
7,500–11,250
0.1%
Steel Helmet
Medium
35–70
10–15
2.2%
11,250–16,875
0.2%
Steel Platebody
Medium
35–70
10–15
2.2%
11,250–16,875
0.2%
Steel Platelegs
Medium
35–70
10–15
2.2%
11,250–16,875
0.2%
Steel Shield
Medium
35–70
10–15
2.2%
11,250–16,875
0.2%
Gold Amulet
Medium
50–70
10–15
2.2%
11,250–16,875
0.2%
Gold Bar
Medium
50–70
20–30
2.2%
11,250–16,875
0.2%
Gold Bracelet
Medium
50–70
10–15
2.2%
11,250–16,875
0.2%
Gold Earrings
Medium
50–70
10–15
2.2%
11,250–16,875
0.2%
Gold Ring
Medium
50–70
10–15
2.2%
11,250–16,875
0.2%
Platinum Bar
Medium
55–70
20–30
2.2%
11,250–16,875
0.2%
Platinum Helmet
Medium
55–70
10–15
2.2%
11,250–16,875
0.2%
Platinum Platebody
Medium
55–70
10–15
2.2%
11,250–16,875
0.2%
Platinum Platelegs
Medium
55–70
10–15
2.2%
11,250–16,875
0.2%
Platinum Shield
Medium
55–70
10–15
2.2%
11,250–16,875
0.2%
Meteorite Bar
Hard
65–100
20–30
2.2%
16,875–25,312
0.3%
Diamond Bar
Hard
70–100
20–30
2.2%
16,875–25,312
0.3%
Meteorite Helmet
Hard
70–100
10–15
2.2%
16,875–25,312
0.3%
Meteorite Platebody
Hard
70–100
10–15
2.2%
16,875–25,312
0.3%
Meteorite Platelegs
Hard
70–100
10–15
2.2%
16,875–25,312
0.3%
Meteorite Shield
Hard
70–100
10–15
3.6%
16,875–25,312
0.3%
Diamond Amulet
Hard
75–100
10–15
2.2%
16,875–25,312
0.3%
Diamond Bracelet
Hard
75–100
10–15
2.2%
16,875–25,312
0.3%
Diamond Earrings
Hard
75–100
10–15
2.2%
16,875–25,312
0.3%
Diamond Ring
Hard
75–100
10–15
2.2%
16,875–25,312
0.3%
Titanium Bar
Extreme
80+
20–30
2.2%
25,312–37,967
0.4%
Titanium Helmet
Extreme
85+
10–15
2.2%
25,312–37,967
0.4%
Titanium Platebody
Extreme
85+
10–15
2.2%
25,312–37,967
0.4%
Titanium Platelegs
Extreme
85+
10–15
2.2%
25,312–37,967
0.4%
Titanium Shield
Extreme
85+
10–15
2.2%
25,312–37,967
0.4%
XP goes to: Smithing.
Reward tables
Each quest rolls on its own table. Gold is shown at face value; other items at their
market daily average, or their base value when they have no market price.
Titanium Helmet (extreme) needs level 85 and gives 25,312–37,967 XP.
What rewards do Smithing quests give?
Besides experience and gold, Smithing quest reward tables include Bronze Bar, Bronze Helmet, Bronze Platebody, Bronze Platelegs, Bronze Shield, Iron Bar, Iron Helmet, Iron Platebody and 37 more. Each quest's table and drop shares are listed on this page.
Source: the official Idle Clans game data
(build 1.6600, saved 2026-10-02);
item values are player-market daily averages from 2026-10-06, or the game's base value
(marked "base") when an item has no market price. Names come from the game's internal keys,
so a few may read differently in game.