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Live market offers

Lowest sell offer
65
20 on offer
Highest buy offer
48
102,672 wanted
Spread
35.4%
sell vs buy, before fees
Daily average
48
published by the market API

A wide spread on a thin order book usually means a stale listing rather than free money — check the volumes before committing gold. Every traded item is in the full Idle Clans market price table.

7-day price history

7-day change
+13.0%
46 → 52 gold
Week high
139
highest trade in the window
Units traded
34,456
over 28 published samples
Last trade
6 Oct 2026, 06:00 UTC
as published by the API
SamplePriceVolume
#17 56 4,140
#18 67 4,498
#19 52 1,876
#20 68 16
#21 64 617
#22 60 65
#23 68 1,112
#24 81 1,083
#25 48 688
#26 93 2
#27 56 27
#28 (latest) 52 976

The API publishes this series as an ordered set of samples over its own 7-day window without per-sample timestamps, so samples are numbered rather than dated — the last 12 of 28 are listed, and the sparkline draws all of them. Change is the first-to-last move, with no minimum-price filter. For the week's biggest moves across every item, see the 7-day movers board.

Where Gold Earrings comes from

SkillTaskLevelTime XPXP/hrValue/hr
Smithing Gold Earrings 50 3.0s 40.0 48,000 78,000

Rates come straight from the official game data's action times and XP rewards, at base speed with no boosts, tools or clan upgrades. Value/hr is the gross value of the output at the current lowest sell offer, before input costs (the recipe below nets them). A dash means the game data publishes no action time or no XP for that task, which is also why it is absent from the ranked calculator.

Gold Earrings recipe and cost to make

Input (Smithing 50) AmountUnit priceCost
Gold Bar 2 119 238

Buying every input at the lowest sell offer costs 238 gold per craft. The output (1 Gold Earrings) sells for 64 gold after the 1% market tax, so crafting loses 174 gold per craft: buying Gold Earrings directly is cheaper than buying its inputs. Compare every recipe in the crafting profit calculator.

Other Earrings items

3 items in the game's item data share the Earrings name, each differing from the others by one word. Ordered by the base value that data publishes, Gold Earrings is number 2 of 3, above Silver Earrings at 30, and below Diamond Earrings at 200.

ItemBase valueLowest sell 7-dayTracked wearersMade by
Silver Earrings 30 70 -56.3% — 1 task
Gold Earrings 40 65 +13.0% — 1 task
Diamond Earrings 200 239 0.0% — 1 task

Base value is the BaseValue field in the game's own item data, not a verified shop price. That data publishes no stats, tier or level requirement for an item, so this table compares published values, live sell offers, tracked wearers and producing tasks — it does not rank power and it does not claim one of these items upgrades into another. 3 of the 3 have a sell offer right now. Items without a link have no page of their own yet.

Gold Earrings FAQ

How much is Gold Earrings worth in Idle Clans?

On the player market right now, the lowest sell offer is 65 gold, and the highest buy offer is 48 gold, and the daily average is 48 gold. Prices come from the game's own market endpoint and refresh with the cache.

Is Gold Earrings going up or down in price?

Over the official 7-day window Gold Earrings has risen 13.0%, from 46 to 52 gold, with 34,456 units traded.

How do you get Gold Earrings in Idle Clans?

Gold Earrings is produced by 1 task in Smithing — the earliest is Gold Earrings at level 50, worth 48,000 XP per hour.

What other Earrings items are in Idle Clans?

The item data lists 3 items in the Earrings name family, each differing from Gold Earrings by one word. Their base values run from 30 to 200 gold, and Gold Earrings is number 2 of 3 in that order. The next one up is Diamond Earrings at 200. That data publishes no stats or level requirements, so this compares published values, not power.