Silver Earrings
Silver Earrings is a tradeable item in Idle Clans, with a base value of 30 gold in the game's own item data. It currently sells for 70 gold, with buy offers at 23. Its price has moved -56.3% across the official 7-day window. It is produced by 1 task in Smithing, listed below with the game's own action times and XP. The item data lists 3 items in the Earrings name family; by base value this one is number 1 of them, below Gold Earrings.
UpdatedLive market offers
A wide spread on a thin order book usually means a stale listing rather than free money — check the volumes before committing gold. Every traded item is in the full Idle Clans market price table.
7-day price history
| Sample | Price | Volume |
|---|---|---|
| #16 | 63 | 79 |
| #17 | 58 | 4,073 |
| #18 | 73 | 1 |
| #19 | 53 | 2 |
| #20 | 53 | 288 |
| #21 | 52 | 9 |
| #22 | 51 | 12 |
| #23 | 54 | 56 |
| #24 | 71 | 4 |
| #25 | 54 | 33 |
| #26 | 46 | 4 |
| #27 (latest) | 31 | 19 |
The API publishes this series as an ordered set of samples over its own 7-day window without per-sample timestamps, so samples are numbered rather than dated — the last 12 of 27 are listed, and the sparkline draws all of them. Change is the first-to-last move, with no minimum-price filter. For the week's biggest moves across every item, see the 7-day movers board.
Where Silver Earrings comes from
| Skill | Task | Level | Time | XP | XP/hr | Value/hr |
|---|---|---|---|---|---|---|
| Silver Earrings | 30 | 3.0s | 35.0 | 42,000 | 84,000 |
Rates come straight from the official game data's action times and XP rewards, at base speed with no boosts, tools or clan upgrades. Value/hr is the gross value of the output at the current lowest sell offer, before input costs (the recipe below nets them). A dash means the game data publishes no action time or no XP for that task, which is also why it is absent from the ranked calculator.
Silver Earrings recipe and cost to make
| Input (Smithing 30) | Amount | Unit price | Cost |
|---|---|---|---|
| 2 | 35 | 70 |
Buying every input at the lowest sell offer costs 70 gold per craft. The output (1 Silver Earrings) sells for 69 gold after the 1% market tax, so crafting loses 1 gold per craft: buying Silver Earrings directly is cheaper than buying its inputs. Compare every recipe in the crafting profit calculator.
Other Earrings items
3 items in the game's item data share the Earrings name, each differing from the others by one word. Ordered by the base value that data publishes, Silver Earrings is number 1 of 3, below Gold Earrings at 40.
| Item | Base value | Lowest sell | 7-day | Tracked wearers | Made by |
|---|---|---|---|---|---|
| 30 | 70 | -56.3% | — | 1 task | |
| 40 | 65 | +13.0% | — | 1 task | |
| 200 | 239 | 0.0% | — | 1 task |
Base value is the BaseValue field in the game's own item data, not a
verified shop price. That data publishes no stats, tier or level requirement for an item, so this
table compares published values, live sell offers, tracked wearers and producing tasks — it does
not rank power and it does not claim one of these items upgrades into another.
3 of the 3 have a sell offer right
now. Items without a link have no page of their own yet.
Silver Earrings FAQ
How much is Silver Earrings worth in Idle Clans?
On the player market right now, the lowest sell offer is 70 gold, and the highest buy offer is 23 gold, and the daily average is 36 gold. Prices come from the game's own market endpoint and refresh with the cache.
Is Silver Earrings going up or down in price?
Over the official 7-day window Silver Earrings has fallen 56.3%, from 71 to 31 gold, with 15,392 units traded.
How do you get Silver Earrings in Idle Clans?
Silver Earrings is produced by 1 task in Smithing — the earliest is Silver Earrings at level 30, worth 42,000 XP per hour.
What other Earrings items are in Idle Clans?
The item data lists 3 items in the Earrings name family, each differing from Silver Earrings by one word. Their base values run from 30 to 200 gold, and Silver Earrings is number 1 of 3 in that order. The next one up is Gold Earrings at 40. That data publishes no stats or level requirements, so this compares published values, not power.