Best Weapon Type in Idle Clans: Damage Types and Weaknesses
Every melee weapon deals one of four damage types: stab, slash, pound or crush. A monster weak to your damage type takes +20% damage and has -20% defence (official calculator constants). This page lists which weapon types deal each damage type, how fast they swing, and every monster and boss weak to it, so you can pick the type for what you fight. For individual weapons, see the best weapon page.
Melee damage types compared
| Damage type | Weapon types | Speed | Monsters weak | Bosses weak | Held by top players |
|---|---|---|---|---|---|
| Stab | Longsword, Spear | 3.5s, 3.8s | 8 | 1 | 4 |
| Slash | Scimitar | 2.75s | 7 | 1 | 48 |
| Pound | Club, Heavy hammer | 3s, 3.6s | 8 | 1 | 12 |
| Crush | Battleaxe | 3.6s | 7 | 1 | 29 |
Speed is the official attack interval (lower is faster), the same at every tier of a type. Longswords: the item tooltip says 3.35s, the official calculator uses 3.5s; this table shows the calculator's. "Held" counts tracked top player profiles holding a weapon of that type when last read, out of 487. Counts cover monsters and bosses with a page here.
Melee weapon types tier by tier
Each cell is the official melee accuracy / strength bonus of that type at that tier.
| Tier | BattleaxeCrush, 3.6s | ClubPound, 3s | Heavy hammerPound, 3.6s | LongswordStab, 3.5s | ScimitarSlash, 2.75s | SpearStab, 3.8s |
|---|---|---|---|---|---|---|
| Normal | 13 / 13 | 5 / 8 | 13 / 14 | 8 / 10 | 6 / 5 | 12 / 18 |
| Refined | 25 / 37 | 14 / 15 | 36 / 36 | 20 / 22 | 13 / 12 | 38 / 25 |
| Great | 31 / 41 | 22 / 23 | 47 / 52 | 29 / 31 | 18 / 19 | 52 / 39 |
| Elite | 46 / 72 | 41 / 40 | 65 / 68 | 47 / 49 | 35 / 34 | 68 / 58 |
| Superior | 65 / 89 | 54 / 55 | 95 / 89 | 66 / 67 | 51 / 49 | 96 / 81 |
| Outstanding | 85 / 105 | 71 / 72 | 115 / 110 | 82 / 86 | 65 / 63 | 122 / 99 |
| Godlike | 102 / 132 | 84 / 88 | 135 / 132 | 102 / 99 | 78 / 75 | 155 / 117 |
| Otherworldly | 118 / 148 | 95 / 97 | 149 / 144 | 115 / 107 | 87 / 82 | 172 / 131 |
| Stygian | - | - | - | 92 / 89 | - | - |
Named melee weapons outside the tiers: Eagleclaw battleaxe (battleaxe, crush, 94 / 118), Infernal club (club, pound, 78 / 82), Fury's glaive (glaive, stab, 146 / 116), Scorched halberd (halberd, crush, 106 / 131), Abyssal maul (maul, pound, 128 / 124), Astaroth's scimitar (scimitar, slash, 74 / 71), Viperstrike scimitar (scimitar, slash, 69 / 67). Glaive, Halberd, Maul exist only as named weapons.
Monsters and bosses weak to each damage type
Weak to stab (9)
- Crocodile Cave
- Druid Wilderness
- Witch Haunted Graveyard
- Mad wizard Uncharted Grounds
- Manticore Lair of Beasts
- Hades (boss) Valley of Gods
- Basilisk Exterminating
- Dire wolf Exterminating
- Phoenix Exterminating
Weak to slash (8)
- Cave dweller Cave
- Troll Wilderness
- Zombie Haunted Graveyard
- Vampire Uncharted Grounds
- Necromancer Lair of Beasts
- Medusa (boss) Valley of Gods
- Gargoyle Exterminating
- Naga Exterminating
Weak to pound (9)
- Scorpion Cave
- Gorilla Wilderness
- Demon Haunted Graveyard
- Werewolf Uncharted Grounds
- Hydra Lair of Beasts
- Devil (boss) Valley of Gods
- Banshee Exterminating
- Wyvern Exterminating
- Otherworldly executioner Exterminating
Weak to crush (8)
- Snake Cave
- Wandering warrior Wilderness
- Possessed bear Haunted Graveyard
- Dark wizard Uncharted Grounds
- Centaur Lair of Beasts
- Griffin (boss) Valley of Gods
- Roc Exterminating
- Grimwark Exterminating
Weak to archery (11)
- Orange dragon Cave
- Green dragon Wilderness
- Red dragon Haunted Graveyard
- Black dragon Uncharted Grounds
- Mutated dragon Lair of Beasts
- Zeus (boss) Valley of Gods
- Mesines (boss) Valley of Gods
- Mammoth Exterminating
- Cockatrice Exterminating
- Drake Exterminating
- Fury Exterminating
Weak to magic (9)
- Goblin Cave
- Giant Wilderness
- Ghost Haunted Graveyard
- Cerberus Uncharted Grounds
- Minotaur Lair of Beasts
- Chimera (boss) Valley of Gods
- Golem Exterminating
- Behemoth Exterminating
- Kraken Exterminating
Kronos is listed as weak to "Random". 6 visible monsters have no weakness in the data.
Bow vs crossbow
The strongest bow and crossbow at each tier, official archery bonuses and attack speed. Both deal archery damage, so monster weakness does not separate them.
| Tier | Bow | Acc / Str | Speed | Crossbow | Acc / Str | Speed |
|---|---|---|---|---|---|---|
| Normal | Normal bow | 15 / 0 | 2.5s | Normal crossbow | 8 / 3 | 3.5s |
| Refined | Refined bow | 20 / 0 | 2.5s | Refined crossbow | 30 / 7 | 3.5s |
| Great | Great bow | 31 / 0 | 2.5s | Great crossbow | 55 / 12 | 3.5s |
| Elite | Elite bow | 49 / 0 | 2.5s | Elite crossbow | 75 / 15 | 3.5s |
| Superior | Superior bow | 71 / 0 | 2.5s | Superior crossbow | 90 / 18 | 3.5s |
| Outstanding | Outstanding bow | 88 / 0 | 2.5s | Outstanding crossbow | 110 / 22 | 3.5s |
| Godlike | Godlike bow | 105 / 0 | 2.5s | Godlike crossbow | 125 / 32 | 3.5s |
| Otherworldly | Otherworldly bow | 120 / 0 | 2.5s | Otherworldly DS crossbow | 145 / 44 | 3.5s |
Held by tracked top players: bows 16, crossbows 33. Archery strength also comes from arrows: see best arrows.
Magic: staff and wand
The data has 10 staffs and 2 wands. Every tiered staff attacks every 4.75s. Wands exist only as named weapons: Wand of lifesteal (4.4s, 70 / 85), Novice's wand (4.25s, 28 / 22). Every magic weapon is on the best weapon page; slot picks are on best magic gear.
Frequently asked questions
What is the best melee weapon type in Idle Clans?
It depends on what you fight. A monster weak to your damage type takes +20% damage and has -20% defence (official calculator constants). Monsters and bosses weak to each melee damage type: Stab 9, Slash 8, Pound 9, Crush 8. Stab and Pound tie for the most. Among 487 tracked top players, the most held melee type is the scimitar (48 profiles).
Which melee weapon type is fastest?
The scimitar at 2.75s per attack (Slash damage). The slowest is the spear at 3.8s. Every tier of a type shares the same official attack interval.
Bow or crossbow in Idle Clans?
At Otherworldly tier the bow has +120 accuracy, +0 strength and attacks every 2.5s; the crossbow has +145 accuracy, +44 strength and attacks every 3.5s. No bow carries an archery strength bonus in the data at any tier; archery strength comes from the crossbow and from arrows.
How many monsters are weak to archery or magic?
11 visible monsters and bosses are weak to archery and 9 to magic in the official game data.
Gear for each style: melee, archery, magic; what top players wear is in the best in slot gear guide. Turn your in-game max hit into DPS and time to kill with the combat calculator.
Sources: official Idle Clans combat calculator data (saved 2026-10-01), the official game data for monster weaknesses, and tracked player profiles Updated .