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Enchanting tasks and level requirements

TaskEnchanting levelMagic levelScroll tier XP per taskPet task timePet XP
Common Enchantment120 Commoncode 1 5,000 30 s 30
Rare Enchantment4050 Rarecode 2 15,000 30 s 90
Exceptional Enchantment8080 Exceptionalcode 3 75,000 30 s 180

"Pet task time" and "Pet XP" are the tasks' CustomPetTimeMs and CustomPetExpReward fields. 3 of 3 tasks can come up in a skilling party event. Base time in the data: 0, 0, 0 ms, so XP per hour is not computed. Track progress with the XP calculator.

Jewelry you can enchant

Each piece's enchantable scroll tier is the data's UsableEnchantmentScroll code, the same code the matching enchanting task and scrolls carry. "Worn" counts the 487 tracked top player profiles Updated ; full stats are on the jewelry page.

ItemSlotScroll tierEnchanted versionEnchantment boost Item priceBase valuesWorn (plain / enchanted)
Silver AmuletSilver AmuletAmuletCommon Enchanted Silver AmuletEnchanted Silver Amuletnot tradeable 1.5 509 30 → 500 0 / 0
Silver BraceletSilver BraceletBraceletCommon Enchanted Silver BraceletEnchanted Silver Braceletnot tradeable 1.5 71 30 → 500 0 / 0
Silver Brute BraceletSilver Brute BraceletBraceletCommon Enchanted Silver Brute BraceletEnchanted Silver Brute Braceletnot tradeable 1.5 – 30 → 500 0 / 0
Silver Marksman BraceletSilver Marksman BraceletBraceletCommon Enchanted Silver Marksman BraceletEnchanted Silver Marksman Braceletnot tradeable 1.5 – 30 → 500 0 / 0
Silver Sorcerer BraceletSilver Sorcerer BraceletBraceletCommon Enchanted Silver Sorcerer BraceletEnchanted Silver Sorcerer Braceletnot tradeable 1.5 – 30 → 500 0 / 0
Silver EarringsSilver EarringsEarringsCommon Enchanted Silver EarringsEnchanted Silver Earringsnot tradeable 1.5 35 30 → 500 0 / 0
Silver Arcane RingSilver Arcane RingRingCommon Enchanted Silver Arcane RingEnchanted Silver Arcane Ringnot tradeable 1.5 – 30 → 500 0 / 0
Silver Berserker RingSilver Berserker RingRingCommon Enchanted Silver Berserker RingEnchanted Silver Berserker Ringnot tradeable 1.5 – 30 → 500 0 / 0
Silver Precision RingSilver Precision RingRingCommon Enchanted Silver Precision RingEnchanted Silver Precision Ringnot tradeable 1.5 – 30 → 500 0 / 0
Silver RingSilver RingRingCommon Enchanted Silver RingEnchanted Silver Ringnot tradeable 1.5 52 30 → 500 0 / 0
Gold AmuletGold AmuletAmuletRare Enchanted Gold AmuletEnchanted Gold Amuletnot tradeable 3 55 40 → 2,500 0 / 3
Gold BraceletGold BraceletBraceletRare Enchanted Gold BraceletEnchanted Gold Braceletnot tradeable 3 56 40 → 2,500 0 / 1
Gold Brute BraceletGold Brute BraceletBraceletRare Enchanted Gold Brute BraceletEnchanted Gold Brute Braceletnot tradeable 3 45,000 40 → 2,500 0 / 4
Gold Marksman BraceletGold Marksman BraceletBraceletRare Enchanted Gold Marksman BraceletEnchanted Gold Marksman Braceletnot tradeable 3 25,000 40 → 2,500 0 / 1
Gold Sorcerer BraceletGold Sorcerer BraceletBraceletRare Enchanted Gold Sorcerer BraceletEnchanted Gold Sorcerer Braceletnot tradeable 3 16,507 40 → 2,500 0 / 0
Gold EarringsGold EarringsEarringsRare Enchanted Gold EarringsEnchanted Gold Earringsnot tradeable 3 48 40 → 2,500 0 / 1
Gold Arcane RingGold Arcane RingRingRare Enchanted Gold Arcane RingEnchanted Gold Arcane Ringnot tradeable 3 89,999 40 → 2,500 0 / 0
Gold Berserker RingGold Berserker RingRingRare Enchanted Gold Berserker RingEnchanted Gold Berserker Ringnot tradeable 3 49,999 40 → 2,500 0 / 2
Gold Precision RingGold Precision RingRingRare Enchanted Gold Precision RingEnchanted Gold Precision Ringnot tradeable 3 – 40 → 2,500 0 / 3
Gold RingGold RingRingRare Enchanted Gold RingEnchanted Gold Ringnot tradeable 3 49 40 → 2,500 0 / 1
Diamond AmuletDiamond AmuletAmuletExceptional Enchanted Diamond AmuletEnchanted Diamond Amuletnot tradeable 5 214 200 → 10,000 0 / 484
Diamond BraceletDiamond BraceletBraceletExceptional Enchanted Diamond BraceletEnchanted Diamond Braceletnot tradeable 5 200 200 → 10,000 0 / 51
Diamond Brute BraceletDiamond Brute BraceletBraceletExceptional Enchanted Diamond Brute BraceletEnchanted Diamond Brute Braceletnot tradeable 5 1,387,063 200 → 10,000 0 / 285
Diamond Marksman BraceletDiamond Marksman BraceletBraceletExceptional Enchanted Diamond Marksman BraceletEnchanted Diamond Marksman Braceletnot tradeable 5 813,865 200 → 10,000 1 / 69
Diamond Sorcerer BraceletDiamond Sorcerer BraceletBraceletExceptional Enchanted Diamond Sorcerer BraceletEnchanted Diamond Sorcerer Braceletnot tradeable 5 5,199,998 200 → 10,000 0 / 75
Diamond EarringsDiamond EarringsEarringsExceptional Enchanted Diamond EarringsEnchanted Diamond Earringsnot tradeable 5 200 200 → 10,000 0 / 486
Diamond Arcane RingDiamond Arcane RingRingExceptional Enchanted Diamond Arcane RingEnchanted Diamond Arcane Ringnot tradeable 5 1,306,991 200 → 10,000 0 / 76
Diamond Berserker RingDiamond Berserker RingRingExceptional Enchanted Diamond Berserker RingEnchanted Diamond Berserker Ringnot tradeable 5 1,466,662 200 → 10,000 0 / 294
Diamond Precision RingDiamond Precision RingRingExceptional Enchanted Diamond Precision RingEnchanted Diamond Precision Ringnot tradeable 5 849,238 200 → 10,000 0 / 61
Diamond RingDiamond RingRingExceptional Enchanted Diamond RingEnchanted Diamond Ringnot tradeable 5 201 200 → 10,000 0 / 50

"Base values" are the official item base values (plain → enchanted), not market prices. "–" means no market price was listed when the market was read.

Enchanting scrolls by skill

Market daily average per scroll. The skill code is the data's EnchantingSkillType; the skill name comes from the scroll's own name. Official base values: Common 1,000, Rare 2,500, Exceptional 5,000 gold.

SkillCommonRareExceptional
Agilitycode 16 16,114 52,306 1,398,824
Archerycode 4 15,503 33,963 1,236,223
Brewingcode 19 15,841 52,978 1,180,232
Carpentrycode 9 16,971 42,779 1,675,023
Cookingcode 11 17,745 62,470 1,286,594
Craftingcode 7 16,425 45,490 1,344,725
Defencecode 3 15,681 54,108 1,678,204
Enchantingcode 18 13,975 56,917 1,349,694
Exterminatingcode 20 12,805 35,149 1,859,062
Farmingcode 15 16,433 54,651 1,499,595
Fishingcode 10 16,279 73,970 1,291,555
Foragingcode 14 15,657 52,127 1,366,678
Invocationcode 21 12,420 49,438 1,679,814
Magiccode 5 16,073 48,032 1,463,618
Miningcode 12 23,663 55,025 1,659,368
Plunderingcode 17 15,810 53,416 1,337,604
Rigourcode 1 16,149 56,533 1,396,901
Smithingcode 13 16,695 58,857 1,388,302
Strengthcode 2 12,692 55,235 1,377,776
Woodcuttingcode 8 16,816 68,959 1,542,995

The scrolls use 5 different description keys: combat_scroll_description (Rigour, Strength, Archery, Magic); defence_scroll_description (Defence); exterminating_scroll_description (Exterminating); skill_scroll_description (Crafting, Woodcutting, Carpentry, Fishing, Cooking, Mining, Smithing, Foraging, Farming, Agility, Plundering, Brewing, Invocation); skill_scroll_exp_boost_description (Enchanting). The data has no English text for these keys, so this page does not describe what each scroll does.

Enchanting quests

Each quest is completed by doing the named enchanting task. "Scroll value per reward roll" is the average market value of one roll of the quest's reward table (share × average amount × market price), shown only when every reward has a market price.

QuestDifficultyEnchanting levelCompletions XP rewardNotesScroll value per reward roll
Common Enchantment20 possible scrollsEasy 1–401 5,000–10,000 period type 1, Premium, needs Magic 20 23,350
Rare Enchantment20 possible scrollsMedium 40–701 30,000–60,000 period type 1, Premium, needs Magic 50 77,566
Exceptional Enchantment20 possible scrollsExtreme 80+1 75,000–150,000 period type 1, Premium, needs Magic 80 1,450,639

Period type codes are printed as in the data; the data does not say which code is daily and which is weekly. All quests by skill are on the quests page.

Enchanting achievements

The 3 achievements in the data's enchanting group (names from their keys; the data lists no rewards): Enchant Item, Enchant Gold Jewelry, Enchant Diamond Jewelry. See all on the achievements page.

Cosmetic scroll effects

4 items carry a cosmetic scroll effect code: Cosmetic Effect Flaming (1, not tradeable), Cosmetic Effect Ghostly (2, not tradeable), Cosmetic Effect Void (3, not tradeable), Cosmetic Effect Nature (4, not tradeable). No cosmetic effect item appears in any loot or reward table in the data, so how you get them is not covered here.

Frequently asked questions

What are the enchanting levels in Idle Clans?

The game data lists 3 enchanting tasks: Common Enchantment at Enchanting 1 and Magic 20 (5,000 XP); Rare Enchantment at Enchanting 40 and Magic 50 (15,000 XP); Exceptional Enchantment at Enchanting 80 and Magic 80 (75,000 XP). Each also needs the Magic level shown.

Which skills have enchanting scrolls?

20 skills have scrolls in 3 tiers (Common, Rare, Exceptional): Agility, Archery, Brewing, Carpentry, Cooking, Crafting, Defence, Enchanting, Exterminating, Farming, Fishing, Foraging, Invocation, Magic, Mining, Plundering, Rigour, Smithing, Strength, Woodcutting. Every skill has a scroll in every tier.

What jewelry can be enchanted in Idle Clans?

30 rings, amulets, bracelets and earrings have an enchanted version in the data. Common: 10 silver pieces (enchantment boost 1.5); Rare: 10 gold pieces (enchantment boost 3); Exceptional: 10 diamond pieces (enchantment boost 5). 30 of the 30 enchanted versions cannot be traded, so they have no market price.

How do you get enchanting scrolls?

In the game data, scrolls appear only as rewards of the 3 Enchanting quests, each completed by doing an enchanting task (Common Enchantment, Rare Enchantment, Exceptional Enchantment). Each quest's reward table holds 20 scrolls of one tier, all with the same weight. 3 of the 3 quests are marked Premium. Scrolls can also be bought on the player market.

How much XP per hour does enchanting give?

It cannot be worked out from the game data: the enchanting tasks have no base time (BaseTime is 0), no listed inputs and no listed output item. The data gives XP per completed task only.

Source: the official Idle Clans game data (build 1.6600), saved . Market prices are daily averages from the player market, read . Drop shares are each row's weight divided by its table's total weight; the data does not say how many rolls a kill or quest makes. Unofficial fan site; check the game for anything this data does not cover.