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  1. v0.83.5: missing Google Play purchases now delivered on startup

    Fixes Google Play purchases that never arrived. The game checks for missed purchases on launch and delivers them.

  2. 0.84 preview posted, release pushed to later in October

    The 0.84 update missed its 5 October date. The developer published a preview and moved release to later this month.

  3. v0.83.4: the 0.84 update goes into alpha testing

    0.84 is in a phased alpha with selected players. The wiki tracks the alpha, so some numbers there are placeholders.

  4. v0.83.3: visible reserve prices and less world boss overlap

    Auction reserves are capped at 5% under the cheapest listing and shown by default; world boss overlap drops from 12 hours to 3.

  5. v0.83.1 and v0.83.2: anti-sniping on auctions, 1-day giveaways, Tavern filters

    A bid in the last 30 minutes resets the auction timer, giveaways get a 1-day option and a 50k cap, and the Tavern gets filters and sorting.

  6. v0.83.0: Tavern auctions, giveaways, and teleport costs finally capped

    Auctions for items worth over 50k, free-entry giveaways, a teleport cost cap so leveling skills stops making travel pricier, and an enemy-rank hunting efficiency bonus.

  7. v0.82.03: risk-scored trades, buy orders only, and a loan system on the way

    Trade balance requirements now scale with a risk score, alt trades are exempt, and market listings stop being directly buyable.

  8. v0.82.2: high-value trades now need a minimum value in return

    High-value items get treated as high risk, so trading them for little or nothing stops working. Players got 48 hours to return loaned gear.

  9. v0.82.0: Slayer skill, a chat-style Tavern, and ascension for primary stats

    Slayer arrives as a contract-based combat skill with per-enemy ranks, the Tavern goes half forum, half chat, and primary stats and meditation get ascension.