IdleMMO News & Patch Notes
Each IdleMMO update in plain English, dated to when the developer posted it, with a link to the official note so you can check the wording yourself.
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v0.83.5: missing Google Play purchases now delivered on startup
Fixes Google Play purchases that never arrived. The game checks for missed purchases on launch and delivers them.
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0.84 preview posted, release pushed to later in October
The 0.84 update missed its 5 October date. The developer published a preview and moved release to later this month.
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v0.83.4: the 0.84 update goes into alpha testing
0.84 is in a phased alpha with selected players. The wiki tracks the alpha, so some numbers there are placeholders.
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v0.83.3: visible reserve prices and less world boss overlap
Auction reserves are capped at 5% under the cheapest listing and shown by default; world boss overlap drops from 12 hours to 3.
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v0.83.1 and v0.83.2: anti-sniping on auctions, 1-day giveaways, Tavern filters
A bid in the last 30 minutes resets the auction timer, giveaways get a 1-day option and a 50k cap, and the Tavern gets filters and sorting.
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v0.83.0: Tavern auctions, giveaways, and teleport costs finally capped
Auctions for items worth over 50k, free-entry giveaways, a teleport cost cap so leveling skills stops making travel pricier, and an enemy-rank hunting efficiency bonus.
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v0.82.03: risk-scored trades, buy orders only, and a loan system on the way
Trade balance requirements now scale with a risk score, alt trades are exempt, and market listings stop being directly buyable.
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v0.82.2: high-value trades now need a minimum value in return
High-value items get treated as high risk, so trading them for little or nothing stops working. Players got 48 hours to return loaned gear.
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v0.82.0: Slayer skill, a chat-style Tavern, and ascension for primary stats
Slayer arrives as a contract-based combat skill with per-enemy ranks, the Tavern goes half forum, half chat, and primary stats and meditation get ascension.