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Auctions for items worth over 50k, free-entry giveaways, a teleport cost cap so leveling skills stops making travel pricier, and an enemy-rank hunting efficiency bonus.

Auctions run in the Tavern for 3 to 14 days. The item leaves your inventory when you list it and goes to the winner automatically. Sellers can take gold only, or gold plus up to 5 kinds of items they pick, but only items that are plentiful on the market count, so it doesn't turn into a back-door trade system.

  • Only items worth more than 50,000 in estimated market value can be auctioned.
  • Seller pays the tax: 12% for free players, 8% for members, on the market value of the bid (not vendor value).
  • Accounts flagged high risk can't use auctions yet.
  • Giveaways: pick an item and a length, and any character can enter.

Teleportation is the change most people felt. Cost used to keep climbing with total level, which pushed some players to avoid leveling skills at all. Costs now stop accelerating and hit a cap, and low totals pay much less. The official example, Bluebell Hollow to Crystal Caverns:

Total levelBeforeAfter
10016250
20021950
500584414
8001,2221,052
1,0001,7921,492
1,2002,4761,785
1,5003,7081,950
1,8005,1841,950

Only skills that feed the economy count toward the cost; Guild Mastery and seasonal skills are still exempt. Also in this patch: ranking up an enemy now gives 0% to 10% hunting efficiency for that enemy, and passing a bot check starts your action again automatically.

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