IdleMMO Dungeons
18 dungeons with required combat power, run duration, cost and loot. Click any dungeon for its full loot table and zone links.
Last updated: 2026-06-26T14:37:40+00:00How dungeons work in IdleMMO
Dungeons are timed, idle combat runs. Each one costs gold to enter — and dungeon shards once you reach the higher tiers — and takes roughly 2–3 hours per run. To enter, your combat power must reach at least 70% of the dungeon's difficulty; pushing above 130% grants a bonus to Magic Find. Clearing a dungeon its required number of times earns a permanent Magic Find bonus and a chance at the recipe loot in its table. Each card below shows a dungeon's level requirement, required combat power, run duration, entry cost, dungeoneering XP per hour and top drops.
Millstone Mines
LVL 1+
Combat Power
20
Duration
2h
Entry Cost
300g
~2,700dungeoneering XP/hr
·~450combat XP/hr
Loot
4 drops · bar = chance
Vineyard Labyrinth
LVL 10+
Combat Power
50
Duration
2h 3m
Entry Cost
1,200g
~3,240dungeoneering XP/hr
·~540combat XP/hr
Loot
4 drops · bar = chance
Verdant Veil
LVL 25+
Combat Power
100
Duration
2h 6m
Entry Cost
2,400g
~4,860dungeoneering XP/hr
·~828combat XP/hr
Loot
4 drops · bar = chance
Sylvan Sanctum
LVL 40+
Combat Power
250
Duration
2h 10m
Entry Cost
3,600g
~7,344dungeoneering XP/hr
·~1,251combat XP/hr
Loot
4 drops · bar = chance
Whispering Catacombs
LVL 60+
Combat Power
400
Duration
2h 13m
Entry Cost
5,000g
~12,780dungeoneering XP/hr
·~2,160combat XP/hr
Loot
17 drops · bar = chance
Cursed Asylum
LVL 62+
Combat Power
500
Duration
2h 16m
Entry Cost
6,000g
~13,536dungeoneering XP/hr
·~2,286combat XP/hr
Loot
21 drops · bar = chance
Forgotten Archives
LVL 65+
Combat Power
600
Duration
2h 20m
Entry Cost
9,000g
~14,724dungeoneering XP/hr
·~2,484combat XP/hr
Loot
17 drops · bar = chance
Crystal Forge
LVL 70+
Combat Power
700
Duration
2h 23m
Entry Cost
12,000g
+ 80 shards
~16,884dungeoneering XP/hr
·~2,844combat XP/hr
Loot
20 drops · bar = chance
Frostbite Spire
LVL 74+
Combat Power
800
Duration
2h 26m
Entry Cost
16,000g
+ 100 shards
~19,044dungeoneering XP/hr
·~3,177combat XP/hr
Loot
17 drops · bar = chance
Zenith's Sanctum
LVL 76+
Combat Power
900
Duration
2h 30m
Entry Cost
20,000g
+ 120 shards
~20,196dungeoneering XP/hr
·~3,357combat XP/hr
Loot
17 drops · bar = chance
Mirage Citadel
LVL 78+
Combat Power
1,000
Duration
2h 33m
Entry Cost
26,000g
+ 130 shards
~21,420dungeoneering XP/hr
·~3,546combat XP/hr
Loot
17 drops · bar = chance
Eden's Embrace
LVL 82+
Combat Power
1,100
Duration
2h 36m
Entry Cost
31,000g
+ 150 shards
~25,380dungeoneering XP/hr
·~3,960combat XP/hr
Loot
21 drops · bar = chance
Arboreal Labyrinth
LVL 84+
Combat Power
1,200
Duration
2h 40m
Entry Cost
33,000g
+ 170 shards
~25,920dungeoneering XP/hr
·~4,185combat XP/hr
Loot
20 drops · bar = chance
Bloodmoon Manor
LVL 86+
Combat Power
1,400
Duration
2h 43m
Entry Cost
35,500g
+ 200 shards
~26,928dungeoneering XP/hr
·~4,428combat XP/hr
Loot
19 drops · bar = chance
Ruins of Old Ranhor
LVL 88+
Combat Power
1,600
Duration
2h 46m
Entry Cost
36,000g
+ 220 shards
~30,276dungeoneering XP/hr
·~4,680combat XP/hr
Loot
15 drops · bar = chance
Volcanic Depths
LVL 90+
Combat Power
1,750
Duration
2h 50m
Entry Cost
39,000g
+ 250 shards
~33,624dungeoneering XP/hr
·~4,941combat XP/hr
Loot
19 drops · bar = chance
Celestial Enclave
LVL 92+
Combat Power
2,000
Duration
2h 55m
Entry Cost
42,000g
+ 270 shards
~34,200dungeoneering XP/hr
·~5,220combat XP/hr
Loot
17 drops · bar = chance
The Nexus
LVL 95+
Combat Power
2,300
Duration
3h
Entry Cost
45,000g
+ 300 shards
~35,028dungeoneering XP/hr
·~5,670combat XP/hr
Loot
17 drops · bar = chance