A network of tunnels beneath a windmill-covered landscape, once used for milling precious ores but now harboring dangerous secrets and mechanical foes
Level Required
1
Combat Power Req
20
enter at ≥ 14 (70%)
Entry Cost
300g
Duration
2h
per run
Clears to Complete
50
for a permanent Magic Find bonus
Combat XP
900
Dungeoneering XP
5,400
Per hour
Dungeoneering XP / hr
2,700
XP per run ÷ duration
Combat XP / hr
450
XP per run ÷ duration
Gold cost / hr
150g
entry cost ÷ duration
Loot
| Item | Quality | Qty | Chance |
|---|---|---|---|
|
|
Refined | 1 | 5% |
|
|
Refined | 1 | 5% |
|
|
Refined | 1 | 5% |
|
|
Refined | 1 | 20% |