Idle Clans Money Making Guide
How to make money in Idle Clans, three ways, each ranked from the live player market: craft for profit with bought inputs, gather and sell, or flip. Every figure below is recomputed from current offers and the official 7-day trade volume, so the order changes as prices move.
- Best craft from bought inputs: Potion Of Ascension (Brewing 115), 10,331 gold profit per craft, about 330,592 gold/hr at real demand.
- Best gathering task: Copper Ore (Mining 1), about 99,600 gold/hr of Copper Ore.
- Widest liquid flip: Spirit Salt, buy offers at 2,101 and sell offers at 3,090.
Crafting for profit: inputs bought, output sold
These recipes make money even when you buy every input at the cheapest sell offer and list the output at the current lowest ask, after the 1% tax the player market takes from sell offers. Only outputs that traded at least 100 units over the last 7 days are listed, so each row has buyers behind it.
| Output | Skill | Lv | Inputs per craft | Input cost | Sells for (after tax) | Profit / craft | Profit/hr, base | Profit/hr, capped |
|---|---|---|---|---|---|---|---|---|
| 115 | 10 Divine Ashes, 30 Obsidian Powder, 30 Sea Serpent Scale, 50 Spirit Salt | 170,740 | 181,071 | 10,331 | 330,592 | 330,592 | ||
| 30 | 15 Cabbage, 10 Enchanted Flax, 2 Chestnut Log | 7,900 | 13,759 | 5,859 | 290,931 | 290,931 | ||
| 35 | 4 Steel Bar | 596 | 4,949 | 4,353 | 1,741,204 | 276,883 | ||
| 30 | 1 Raw Salmon | 140 | 544 | 404 | 242,106 | 242,106 | ||
| 45 | 10 Strawberry, 15 Enchanted Flax, 2 Mahogany Log | 6,863 | 11,583 | 4,720 | 199,906 | 199,906 | ||
| 1 | 1 Raw Piranha | 100 | 256 | 156 | 187,692 | 187,692 | ||
| 55 | 10 Watermelon, 15 Magical Flax, 2 Teak Log | 6,990 | 10,814 | 3,824 | 141,185 | 141,185 | ||
| 40 | 1 Raw Carp | 49 | 302 | 253 | 121,416 | 121,416 | ||
| 10 | 1 Carrot Seed | 176 | 1,515 | 1,339 | 120,483 | 120,483 | ||
| 25 | 1 Cabbage Seed | 256 | 2,228 | 1,972 | 118,290 | 118,290 | ||
| 80 | 1 Papaya Seed | 6,991 | 12,009 | 5,018 | 109,477 | 109,477 | ||
| 20 | 1 Tomato Seed | 151 | 1,926 | 1,775 | 106,473 | 106,473 | ||
| 60 | 1 Raw Quality Meat | 150 | 327 | 177 | 106,020 | 106,020 | ||
| 65 | 3 Meteorite Ore, 6 Coal Ore | 1,416 | 1,974 | 558 | 100,451 | 100,451 | ||
| 1 | 10 Tomato, 5 Nettle, 2 Pine Log | 4,513 | 5,999 | 1,486 | 97,292 | 97,292 |
"Profit/hr, base" repeats the craft at the published action time with no tools, upgrades or potions. "Profit/hr, capped" limits that to the output units the market traded over 7 days divided by the 168 hours in the window; orange means demand runs out before your crafting speed does. If you gather the inputs yourself, you keep the full "sells for" figure, and the input cost is what those materials would have fetched on their own. Every recipe, including the losing ones, is in the crafting profit calculator.
Crafts that lose gold at today's prices
These outputs sell for less than their inputs cost. They still train the skill, but crafting them to sell turns good materials into less gold. Sell the inputs instead, or make these only from materials you gathered for the XP.
| Output | Skill | Lv | Input cost | Sells for (after tax) | Loss / craft |
|---|---|---|---|---|---|
| 20 | 1,800 | 76 | -1,724 | ||
| 20 | 1,200 | 76 | -1,124 | ||
| 70 | 3,105 | 233 | -2,872 | ||
| 40 | 1,575 | 119 | -1,456 | ||
| 70 | 2,070 | 223 | -1,847 | ||
| 40 | 1,050 | 119 | -931 | ||
| 80 | 4,827 | 686 | -4,141 | ||
| 75 | 1,496 | 232 | -1,264 |
Gathering: gold per hour with nothing to buy
Gathering needs no starting gold, which makes it the first money maker for a new account and the steady one for an idle account. The capped column prices the smaller of what you can gather and what the market bought per hour over the last 7 days.
| Task | Skill | Lv | Output | Unit price | Units/hr you make | Units/hr the market took | Gold/hr, capped | Gold/hr, uncapped |
|---|---|---|---|---|---|---|---|---|
| Copper Ore | 1 | 83 | 1,200 | 2,840 | 99,600 | 99,600 | ||
| Cursed Flax | 80 | 207 | 360 | 50,859 | 74,520 | 74,520 | ||
| Coal Ore | 30 | 147 | 480 | 648,037 | 70,560 | 70,560 | ||
| Titanium Ore | 85 | 677 | 103 | 139,757 | 69,634 | 69,634 | ||
| Piranha | 1 | 100 | 686 | 1,604 | 68,571 | 68,571 | ||
| Seaweed | 90 | 214 | 288 | 17,375 | 61,632 | 61,632 | ||
| Tin Ore | 1 | 49 | 1,200 | 3,294 | 58,800 | 58,800 | ||
| Anglerfish | 80 | 484 | 120 | 12,158 | 58,080 | 58,080 | ||
| Nettle | 1 | 95 | 600 | 8,873 | 57,000 | 57,000 | ||
| Magical Flax | 30 | 120 | 450 | 2,289 | 54,000 | 54,000 | ||
| Pine | 10 | 74 | 720 | 11,225 | 53,280 | 53,280 | ||
| Oak | 20 | 87 | 600 | 5,292 | 52,200 | 52,200 | ||
| Ignis | 105 | 2,100 | 24 | 2,989 | 50,400 | 50,400 | ||
| Yew | 70 | 209 | 240 | 13,891 | 50,160 | 50,160 | ||
| Teak | 40 | 100 | 450 | 13,291 | 45,000 | 45,000 |
This table shows gross output value at the current lowest sell offer, before the 1% market tax. Gathering tasks consume no inputs, so there is nothing else to subtract. Rates are base action times with no boosts.
Flipping: the widest gaps with volume behind them
| Item | Highest buy offer | Lowest sell offer | Gap | Gap % | Units traded (7d) | Gap x units/hr |
|---|---|---|---|---|---|---|
| 2,101 | 3,090 | 989 | 47.1% | 868,751 | 5,114,254 | |
| 634,445 | 774,666 | 140,221 | 22.1% | 4,768 | 3,979,606 | |
| 163 | 484 | 321 | 196.9% | 2,042,555 | 3,902,739 | |
| 125,001 | 182,900 | 57,899 | 46.3% | 10,458 | 3,604,213 | |
| 722 | 796 | 74 | 10.2% | 4,148,537 | 1,827,332 | |
| 3,128 | 150,000 | 146,872 | 4695.4% | 1,927 | 1,684,657 | |
| 890 | 930 | 40 | 4.5% | 7,047,025 | 1,677,863 | |
| 1,886 | 2,367 | 481 | 25.5% | 556,563 | 1,593,493 | |
| 1,400 | 1,994 | 594 | 42.4% | 428,966 | 1,516,701 | |
| 287 | 393 | 106 | 36.9% | 2,083,276 | 1,314,448 | |
| 145 | 147 | 2 | 1.4% | 108,870,272 | 1,296,075 | |
| 88,081 | 92,929 | 4,848 | 5.5% | 41,945 | 1,210,413 | |
| 5,271 | 6,067 | 796 | 15.1% | 247,186 | 1,171,191 | |
| 185 | 207 | 22 | 11.9% | 8,544,280 | 1,118,894 | |
| 132 | 688 | 556 | 421.2% | 336,964 | 1,115,190 |
The gap is the distance between the best standing buy offer and the cheapest standing sell offer, before the 1% tax on your sale. Only items that moved at least 1,000 units over the 7-day window are listed; on a thin book two stale offers can sit 30x apart and never fill. The last column multiplies the gap by the item's hourly trade rate. That is a ceiling that assumes you sit on both sides of every trade, so use it to rank, not to forecast.
How to work a flip
Place a buy order just above the highest standing buy and a sell order just below the lowest standing sell, then wait for both to fill. Buy offers pay no tax, so the tax only comes out of the sale. Check the trend first: an item that fell all week fills your buy order fast and leaves you holding it. The 7-day movers board shows which way each item has gone, and each item page has its own price series.
Frequently asked questions
What is the best money maker in Idle Clans right now?
Buying the inputs and crafting Potion Of Ascension (Brewing, level 115) nets about 10,331 gold per craft: inputs cost 170,740 at current sell offers and the output sells for 181,071 after the 1% market tax. Capped at the 10,458 units the market took over 7 days, that is about 330,592 gold/hr.
What is the best way to make gold with no starting money?
Gather. Copper Ore (Mining, level 1) consumes nothing and its output is worth about 99,600 gold/hr at current sell offers once capped at weekly demand. That is gross output value, and with no inputs it is also what you keep before the 1% tax.
Which crafts lose money in Idle Clans?
Right now Magical Robe is the clearest case: its inputs cost 1,800 gold at sell offers and the output returns 76 after tax. Train these for XP with gathered inputs, not to sell.
Can you make gold flipping on the Idle Clans market?
The widest gap with real volume behind it is Spirit Salt: buy offers sit at 2,101 gold and sell offers at 3,090, a 989 gold gap on an item that moved 868,751 units in 7 days. You will not capture the whole gap, since that figure assumes you are on both sides of every trade, but it is where the room is.
Do these numbers include boosts or the market tax?
They include the 1% player market tax on sell offers and nothing else. Every rate is the published base action time: tools, upgrades, potions and clan buffs make you faster than this table, so treat it as a floor on speed and a ranking of margins.
Related: the full crafting profit calculator, local market vs player prices, every skill ranked by XP/hr and the live market table.