Every item in the official Idle Clans game data that boosts or belongs to a gathering or
production skill: 13 tool types in 8 tiers, 8 skilling
outfits, 14 skill gloves, the Guardian's tools, toolbelts and the toolbelt upgrade. Each row
has the game's own boost and level numbers, the market price, and how many of 487 tracked top
players had it equipped.
What the numbers mean, and what they don't
"Skill boost" is the item's SkillBoost
percentage in the game data. The data does not say what that boost speeds up or raises (action time,
experience or yield), so this page does not either; the in-game tooltip does. Effect sentences in quotes are
the official item tooltips, copied as written. Level is the level the item needs, in the skill shown. The
data does not say whether boosts from different slots add together, so no totals are claimed. Tools held
counts only the right-hand slot; tools stored in a toolbelt do not show up in a profile.
Best skilling gear for each skill
The top item of each kind the data lists for the skill. Tools and capes show their highest
tier; the full ladders are further down.
All 13 tool types share one ladder in the data: the same skill boost,
level requirement and base value at each tier. "Held" adds up every tool type of that tier in the right
hand of tracked top players (90 tools held in all).
Tier
Skill boost
Level
Base value
Held
Normal
+4%
none
32
0
Refined
+6%
10
2,000
0
Great
+8%
20
5,000
0
Elite
+10%
30
20,000
0
Superior
+12%
45
50,000
0
Outstanding
+15%
60
100,000
3
Godlike
+20%
80
500,000
64
Otherworldly
+25%
100
1,500,000
23
Every skilling tool and its market price
Prices are market daily averages; "–" means no market listing was read for that tool.
Two more pieces have an official tooltip instead of a skill boost:
Treasure Hunter Gloves: "When worn, receive chests at a 50% higher chance when doing Agility" (19 held); Chef's Hat: "When worn, your food heals for 20% more than it normally would" (21 held).
Skill gloves
Gloves tied to one skill. The data stores a trigger chance and power for each; the sentence
is the official tooltip.
5% chance to produce double loot in associated skill when worn
5%
28
Guardian's tools
Right-hand items named "Guardian's", each with a level requirement in one skill. "Source"
lists the raid reward tables that hold the item and its share of that table.
When worn, your defence level is raised by 15% in Bloodmoon massacre when out of combat.
0 / 0 / 10
13,394
22
Toolbelt upgrade tiers
The upgrade the data names with toolbelt tier keys. Its tier descriptions are only
localisation keys in the data, so this table shows cost and skill levels, not what each tier unlocks.
Tier
Gold
Running total
Skill levels needed
1
500,000
500,000
Fishing 70, Woodcutting 70
2
1,000,000
1,500,000
Mining 70, Smithing 70
3
2,000,000
3,500,000
Cooking 70, Crafting 70
4
3,000,000
6,500,000
Agility 70, Plundering 70
5
4,000,000
10,500,000
Farming 70, Foraging 70
6
5,000,000
15,500,000
Brewing 70, Carpentry 70
7
10,000,000
25,500,000
Invocation 70
Frequently asked questions
What are the tool tiers in Idle Clans?
8 tiers, the same for all 13 tool types: Normal +4%, Refined +6% (level 10), Great +8% (level 20), Elite +10% (level 30), Superior +12% (level 45), Outstanding +15% (level 60), Godlike +20% (level 80), Otherworldly +25% (level 100). The level requirement is in the tool's own skill. Normal tools have a base value of 32; Otherworldly tools 1,500,000.
What is the best pickaxe, hatchet and fishing rod in Idle Clans?
By the game data's skill boost, the Otherworldly Pickaxe (+25% Mining skill boost, needs Mining 100); the Otherworldly Hatchet (+25% Woodcutting skill boost, needs Woodcutting 100); the Otherworldly Fishing Rod (+25% Fishing skill boost, needs Fishing 100). The game data does not say whether the boost speeds up actions or raises experience; check the in-game tooltip.
How do you upgrade the toolbelt in Idle Clans?
The toolbelt upgrade has 7 tiers costing 500,000, 1,000,000, 2,000,000, 3,000,000, 4,000,000, 5,000,000, 10,000,000 gold (25,500,000 in total). Skill levels needed: tier 1: Fishing 70 and Woodcutting 70; tier 2: Mining 70 and Smithing 70; tier 3: Cooking 70 and Crafting 70; tier 4: Agility 70 and Plundering 70; tier 5: Farming 70 and Foraging 70; tier 6: Brewing 70 and Carpentry 70; tier 7: Invocation 70. Belts whose official tooltip says they can be upgraded to hold tools via the Local market: Silhenik's Lunar Belt, Warrior's Toolbelt, Belt Of The Moon, Mage's Toolbelt, Archer's Toolbelt, Toolbelt.
Which Idle Clans outfits boost skilling?
Each piece gives a +2% skill boost in the data: Agility: Feather Hat, Feather Jacket, Feather Pants; Cooking: Cooking Hat, Cooking Jacket, Cooking Pants; Crafting: Wolf Fur Hat, Wolf Fur Jacket, Wolf Fur Pants, Artisan's Boots; Fishing: Fisherman's Hat, Fisherman's Jacket, Fisherman's Pants; Foraging: Forager's Hat, Forager's Jacket, Forager's Shorts; Mining: Miner's Helmet, Miner's Jacket, Miner's Pants; Plundering: Ghostly Hood, Ghostly Top, Ghostly Pants; Woodcutting: Lumberjack's Hat, Lumberjack's Shirt, Lumberjack's Pants. The data does not say whether pieces stack or whether a full set adds anything extra.
What do skilling gloves do in Idle Clans?
13 skill gloves share the official tooltip "5% chance to produce double loot in associated skill when worn"; Agility Gloves: "When worn, you have a chance to receive boss keys instead of chests whilst skilling.".
What does the Chef's Hat do in Idle Clans?
Its official tooltip: "When worn, your food heals for 20% more than it normally would". It has no skill boost in the game data. The separate Cooking Hat has a +2% Cooking skill boost in the data.
Source: the official Idle Clans
game data (build 1.6600), saved
; effect sentences are the
official combat calculator's item tooltips. Market prices are daily averages from the player market, read
. "Top players" counts come
from 487 tracked leaderboard profiles, read
; each profile shows only
what was equipped at that moment. Unofficial fan site; check the game for anything this data does not cover.