IdleMMO Construction Calculator
Every construction resource ranked by XP/hr and gold/hr — pick the best one for fast levels or profit.
Last updated: 2026-08-13T01:42:51.570140+00:00Construction is a crafting skill: turn raw materials, logs and bars into planks, beams, bricks, glass and fittings to earn Construction XP plus a little Strength XP. Most builds consume materials, so the real profit is what the finished build sells for minus what its inputs cost. The table below ranks each build by XP per hour and by NET gold per hour after material cost, so you can pick the best build for fast levels or real profit.
Rain in Bluebell Hollow -5% Construction Efficiency+10% Construction EXP until 2026-08-13T02:43:28+00:00
Fog in Whispering Woods -5% Construction Efficiency+10% Construction EXP until 2026-08-13T06:43:28+00:00
Clear in Eldoria +5% Construction Efficiency until 2026-08-13T06:43:28+00:00
Storm in Crystal Caverns -10% Construction Efficiency+25% Construction EXP until 2026-08-13T04:43:28+00:00
Fog in Skyreach Peak -5% Construction Efficiency+10% Construction EXP until 2026-08-13T06:43:28+00:00
Heatwave in Enchanted Oasis -15% Construction Efficiency+30% Construction EXP until 2026-08-13T04:43:28+00:00
Clear in Floating Gardens of Aetheria +5% Construction Efficiency until 2026-08-13T02:43:28+00:00
Clear in Celestial Observatory +5% Construction Efficiency until 2026-08-13T04:43:28+00:00
Rain in Isle of Whispers -5% Construction Efficiency+10% Construction EXP until 2026-08-13T06:43:28+00:00
Rain in The Citadel -5% Construction Efficiency+10% Construction EXP until 2026-08-13T03:43:28+00:00
Plan your construction training
Enter where you are and where you want to be — see exactly how many actions, how long, and what materials it takes.
Per-level XP requirements are community-sourced estimates — IdleMMO does not publish an official XP curve, so treat action and time totals as close approximations, not exact figures.
| Resource | Lvl | XP | Strength XP (approx.) | Time | XP/Hr | Materials | Vendor | Market | Net GP/Item | GP/s | 1 Hour | 4 Hours | 8 Hours |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
75 | 225 | 81 | 240.0s | 3,375 |
3× Mahogany Log, 3× Mystical Log
−129 cost |
110 | 190 | 61 | 0.25 |
915 15 items 3,375 XP |
3,660 60 items 13,500 XP |
7,320 120 items 27,000 XP |
|
|
65 | 190 | 69 | 210.0s | 3,257 |
3× Willow Log
−51 cost |
90 | 189 | 138 | 0.66 |
2,366 17 items 3,257 XP |
9,463 69 items 13,029 XP |
18,926 137 items 26,057 XP |
|
|
45 | 150 | 58 | 190.0s | 2,842 |
3× Maple Log, 3× Willow Log
−114 cost |
80 | 281 | 167 | 0.88 |
3,164 19 items 2,842 XP |
12,657 76 items 11,368 XP |
25,314 152 items 22,737 XP |
|
|
30 | 105 | 40 | 155.0s | 2,439 |
3× Banyan Log
−45 cost |
60 | 199 | 154 | 0.99 |
3,577 23 items 2,439 XP |
14,307 93 items 9,755 XP |
28,614 186 items 19,510 XP |
|
|
15 | 75 | 29 | 135.0s | 2,000 |
3× Birch Log, 3× Banyan Log
−75 cost |
24 | 242 | 167 | 1.24 |
4,453 27 items 2,000 XP |
17,813 107 items 8,000 XP |
35,627 213 items 16,000 XP |
|
|
15 | 75 | 29 | 135.0s | 2,000 |
3× Sand, 3× Limestone
−138 cost |
40 | 267 | 129 | 0.96 |
3,440 27 items 2,000 XP |
13,760 107 items 8,000 XP |
27,520 213 items 16,000 XP |
|
|
10 | 50 | 15 | 115.0s | 1,565 |
3× Iron Bar
−99 cost |
10 | 231 | 132 | 1.15 |
4,132 31 items 1,565 XP |
16,529 125 items 6,261 XP |
33,057 250 items 12,522 XP |
|
|
10 | 50 | 15 | 115.0s | 1,565 |
3× Clay
−84 cost |
10 | 168 | 84 | 0.73 |
2,630 31 items 1,565 XP |
10,518 125 items 6,261 XP |
21,037 250 items 12,522 XP |
|
|
1 | 15 | 5 | 60.0s | 900 |
3× Oak Log
−12 cost |
5 | 28 | 16 | 0.27 |
960 60 items 900 XP |
3,840 240 items 3,600 XP |
7,680 480 items 7,200 XP |
|
|
1 | 10 | 5 | 50.0s | 720 | — | 4 | 28 | 28 | 0.56 |
2,016 72 items 720 XP |
8,064 288 items 2,880 XP |
16,128 576 items 5,760 XP |
|
|
1 | 10 | 5 | 50.0s | 720 | — | 4 | 32 | 32 | 0.64 |
2,304 72 items 720 XP |
9,216 288 items 2,880 XP |
18,432 576 items 5,760 XP |
The Materials column shows what each craft costs. Net profit (sale − materials) is shown only where a live market price exists for the output — crafted gear isn't meaningfully sold to vendors, so we show “—” rather than a misleading vendor-based loss. Live market pricing is coming to fill these in.