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Your levels

Goal

How the order is worked out

Level fastest puts the skill closest to a better action first. Unlocking it raises that skill's XP rate for every hour after, so short hops come before long grinds. Skills with nothing faster left to unlock go last, quickest first.

Make gold sorts by gold per hour after input costs, counting only actions where the market's average daily sales would take at least an hour of your output, or that sell to the vendor. Thin markets are left out because the headline number assumes buyers who aren't there.

Balance divides each action's XP/h and gold/h by the best on your list and averages the two.

Hours to the next unlock: (XP to reach the unlock level − XP at your level) ÷ XP per hour, where XP per hour is XP per action × 3600 ÷ seconds per action.

Everything assumes no boosts, no travel and no time spent gathering inputs for crafts, so real play runs slower. Combat and dungeoneering aren't here because their pace depends on your gear. Rates and prices come from the same cached data as the skill calculators, last refreshed 16 Oct 2026, 23:11 UTC. The XP per level is the community-sourced table on the XP table page; the official wiki doesn't publish one, so treat hours as estimates. These numbers haven't been checked against a specific game version.